So there's no rotation support even though the code seems to suggest it. Also, I spent a whole day making this, which went well until the fact that terrain can't be rotated thwarted my plans (lol). Definitely useless now, but could have been cool a few years ago. If you squint, the bugs almost disappear. Some custom scripts remain in the cloned map, causing errors to be logged in the dev console.Ī fun, lightweight experimental mod.Ships move in an erratic manner in the designer. SimplePlanes VR - PILOT SIMPLEPLANES CREATIONS IN VRReach out to grab the flight controls, flick a switch to open the cockpit door, sit back and feel the haptics rumble as you guide the stick to a smooth landing.Do it all while keeping your eyes peeled on the jet that just flew by.Sandbox scripts and enemies may break if a map has been cloned before.Sandbox pause functionality breaks after cloning a map.You can use the MapToDes_SaveMap command to copy the map.ĭesigner Light Settings - can fix over-exposed terrain in designerĭesigner Suite - can remove the gray circle Known Issues ![]() To remove this feature, delete the AUTOSAVE file that appears in. If your craft is curated, it will show up in the airplane browser in SimplePlanes. ![]() Designed with UK standard gauge (1.435m visible mesh) but with 1. We review all crafts tagged with VR and consider them for curation. Updated version: now fits 3m wide trains and you now spawn ON TOP of the rails instead of inside. Only the in-game water ( TasharenWater) and sky ( TOD_Sky) may be cloned.īy default, maps are cloned automatically when the sandbox is paused. If you make a build for VR, dont forget to tag it I just wanted to remind everyone that if you upload a build with a cool cockpit that works well in VR, dont forget to tag it with the VR tag. The water and sky objects are copied into the designer as well. The mod also remembers the last position used in each map. The last cloned map persists until another map is cloned. User scripts are mostly stripped from the cloned maps.
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